Changelog + The Process
Scentic Road » Devlog
"Scentic Road" Devlog - March 19, 2025
- ✔️ Car model (interior & exterior) complete
- ✔️ Custom car controller & physics implemented
- ✔️ Modular road segments system created
- ✔️ Terrain and trees added for atmosphere
- ✔️ Light work on the narrative
- ✔️ Environmental aesthetics
"Scentic Road" Devlog - March 20, 2025
- ✔️ Finalized terrain
- ✔️ Started work on the road segment spawner
- ✔️ Finalized aesthetics
- ✔️ Added trees that actually look good
- ✔️ Refined driving physics
- ✔️ Planned voicelines
- ✔️ Implemented core mechanics of the auto voiceline player
"Scentic Road" Devlog - March 28, 2025
- ✔️ Implemented endless road generation
- ✔️ Added fall-off-the-map secret
- ✔️ Phone UI
- ✔️ BYGGMAX forklift rant fully integrated
- ✔️ Black fade-in effect
- ✔️ Reset button for car
Oh yeah, the game has music bumping Aliens too.
"Scentic Road" Final Devlog - March 28, 2025
- ✔️ Minimized lag
- ✔️ Alien sphere fixed
- ✔️ Increased contrast and lowered gamma
- ✔️ Alien ship added to the main menu
- ✔️ Main menu text borders (black outlines)
- ✔️ Quantized all game textures and fixed the color palette
Minimal update with some bug fixes!
Files
Scentic Road 2.0 65 MB
4 days ago
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Scentic Road
Road Trip Jam 2025
Status | In development |
Author | Egeltorp |
Genre | Interactive Fiction |
Tags | 3D, Driving, FPS, Funny, Indie, Narrative, PSX (PlayStation), Short, storygame, Surreal |
More posts
- Small Fixes23 hours ago
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